Many things are good or bad. Measure the right or wrong of a thing cannot be considered just one aspect. There is a bad side of online games. Make children from studying at ease: The main consideration is that some primary schools, junior high schools, and high school students have a lot of time because of playing games. These have a great impact on academics. This is also what the teacher does not want to see. The physical and mental health of some children: For example, often immersed in the game, the eyes have accelerated, and there are many violent pictures in the game, which also has some subtle influence. Overall considering children's physical and mental health and future, some people oppose online games. But this is just one aspect.
. On the other hand, many people need to play a boring time. Everyone in life needs some hobbies and fun. Games are a hobby. Even if there are a lot of games playing games, it is difficult to stop the likes of the game. But why do you like it so much? The main thing is that the game brings happiness to some people, which is also right in a sense.
If a person does not play games, he still plays more mobile phones. Watching online novels, watching bubble dramas, and watching news are actually a nature. These are part of life. Whether it is moderate. The last online game should not be banned, because the existence of the game has its own significance. Just like the slogan of Tencent Games, the game creates happiness. If you do not bring happiness, you need to reflect on what the game brings to yourself. For children, you should not play mobile games. These need to be supervised by family and teachers.
First of all, there are not a few people playing games. 1.3 billion people will definitely not be less than 100 million people playing various types of online games. You can say that there are not many online games, but the number of players is in the large range of online games. Very considerable. Secondly, once the online game is banned, 10%of these people have nothing to do with trouble in the society. The harm caused is not just money. You may not think much, but because a person breaks a lot of atmosphere, such as Xu Moumou in Suzhou Mo. rn第三,你说的一个是对的,网络游戏好控制,就是因为好控制,所以国家需要网络游戏来控制好一批年轻气盛,无所事事的人,这些人一旦放出去,你Want to go, it cannot be controlled, unable to monitor. Fourth, online games are not just one game. The peripheral industries of online games are very large. Not only are the R
In 2007, the scale of China's online game market reached 48 million yuan, an increase of 17.1%month -on -month. The user growth rate is expected to exceed 20%in 2008, the user scale is close to 60 million, and the user size will be close to 70 million in 2009. The China Internet Association released the "China Internet Investigation Report". The report showed that the size of the Chinese online game market in 2007 reached 9.36 billion yuan, an increase of 57%over 2006.
1. Online games are indeed just games for most players, but as an industry, we have huge potential for wealth. 2. Even compared to 1.3 billion, there are many people playing online games, and it seems to be growing. 3. Hundreds of harm and micro -profit seem to be inappropriate. This is a personal view of emotionalization, but the second half is indeed the truth. There are indeed many people, especially students, have affected or even seriously affect learning because of their addiction to online games. 4. Online games or entertainment careers are not necessary and cannot be banned. 5. The online game industry practitioners are not just procedural design. Related operation and supporting services are the real main force. 1 should first affirm the value of the existence and development of this industry. At the same time, you should see some problems and incomplete places in the actual situation. In this way, the phenomenon of lack of hands or even life due to traffic accidents on our road also happened almost every day, so why not stop the automobile manufacturing industry. The development of the online game industry has indeed brought some social problems. I think we should care more about how to make this industry better and more complete and healthier. Since the landlord's mentioned, it also shows that it gives greater attention to online games, and maybe some reasons for the list.
In the last explanation, I don't get points, I also pay attention to this. I want to communicate with you here.
1. Online games cannot create social wealth. Answer: The way of circulation of the wrong virtual currency, and even QQ is also acting as an online game. Light value. 2. In 1.3 billion people), the influence is also small, and generally will not cause the people's spirit to be empty, let alone the harm of the law and order: too one -sided, you only see a little bit. People are not interested in online games. But we see a few people in the Internet cafe checked information, most of them are online games. 3. Online games can be said to be harmful and slightly profitable. How many people are for virtuality. And the academic deserted? Answer: Correctly affects too many teenagers. But it needs to be layered. Some games can develop intelligence and practice reflected, education and entertainment. 4. It has also been banned. I want to say that online games are easier to control than the ballroom, more harmful than star chasing, and playing single -machine games. Therefore, you first use the online game to operate. A: Incorrect, it is too one -sided, you may be excited for a while. R n4. If someone says why it is not banned from the entertainment career, I want to say that online games are easier to control than the ballroom, more harmful to player games, so first use online games There is another group of people's careers, because now there are game colleges, specializing in training game development talents. The value created by stand -alone games is too small ~
This proposal is very good. However, the feasibility is 0%. The network is the product of the new era. The network is constantly developing. The network company is not able to play online games for making money to make money. The game can not be tired in a day and two days. It will set the level. Task .pk and so on allowed players to play for a long time. And collecting reasonable fees. Because it is legal. Many people are playing. Because there are still any laws that can limit online games. So there is no way. 1. What do you say online games? It can create wealth for a small number of people, just like we have an online game training studio. The boss can earn about 500,000 yuan in one year (Hanbok WOW gosks G sell money). 2. The people who are playing on the Internet now are generally more than 15 to 30 years old ~ You can not be regarded as 1.3 billion. People who know around me will play computers and play online games. Joke. Hehe. It is the same as smoking. At present, Chinese smokers have reached 350 million, "passive" smokers 540 million, of which 180 million are under 15 years old .. Why don't the country ban the tobacco industry? ?? Excuse me ?? 3. This is exactly education. Someone bought a computer at home. He didn't play. Just read a book every day. Why is this? 4. I want you I have more ... These are all people need. You can only have this idea. 5. Online games and stand -alone games are not the same as games. Playing FF is soaked on the PS1 machine for 3 days and 3 nights. When playing the online game legend, it is also soaked in the computer 3 days and 3 nights. It ’s fun to make people play. Subjectives are still people. Method of decompression. So your thoughts are really funny. If you manage it yourself, it will be OK. China is so big that you have not governed. 90. Thank you. Thank you.
Many things are good or bad. Measure the right or wrong of a thing cannot be considered just one aspect. There is a bad side of online games. Make children from studying at ease: The main consideration is that some primary schools, junior high schools, and high school students have a lot of time because of playing games. These have a great impact on academics. This is also what the teacher does not want to see.
The physical and mental health of some children: For example, often immersed in the game, the eyes have accelerated, and there are many violent pictures in the game, which also has some subtle influence. Overall considering children's physical and mental health and future, some people oppose online games. But this is just one aspect.
. On the other hand, many people need to play a boring time. Everyone in life needs some hobbies and fun. Games are a hobby. Even if there are a lot of games playing games, it is difficult to stop the likes of the game. But why do you like it so much? The main thing is that the game brings happiness to some people, which is also right in a sense.
If a person does not play games, he still plays more mobile phones. Watching online novels, watching bubble dramas, and watching news are actually a nature. These are part of life. Whether it is moderate.
The last online game should not be banned, because the existence of the game has its own significance. Just like the slogan of Tencent Games, the game creates happiness. If you do not bring happiness, you need to reflect on what the game brings to yourself. For children, you should not play mobile games. These need to be supervised by family and teachers.
First of all, there are not a few people playing games. 1.3 billion people will definitely not be less than 100 million people playing various types of online games. You can say that there are not many online games, but the number of players is in the large range of online games. Very considerable.
Secondly, once the online game is banned, 10%of these people have nothing to do with trouble in the society. The harm caused is not just money. You may not think much, but because a person breaks a lot of atmosphere, such as Xu Moumou in Suzhou Mo. rn第三,你说的一个是对的,网络游戏好控制,就是因为好控制,所以国家需要网络游戏来控制好一批年轻气盛,无所事事的人,这些人一旦放出去,你Want to go, it cannot be controlled, unable to monitor.
Fourth, online games are not just one game. The peripheral industries of online games are very large. Not only are the R
In 2007, the scale of China's online game market reached 48 million yuan, an increase of 17.1%month -on -month. The user growth rate is expected to exceed 20%in 2008, the user scale is close to 60 million, and the user size will be close to 70 million in 2009.
The China Internet Association released the "China Internet Investigation Report". The report showed that the size of the Chinese online game market in 2007 reached 9.36 billion yuan, an increase of 57%over 2006.
1. Online games are indeed just games for most players, but as an industry, we have huge potential for wealth.
2. Even compared to 1.3 billion, there are many people playing online games, and it seems to be growing.
3. Hundreds of harm and micro -profit seem to be inappropriate. This is a personal view of emotionalization, but the second half is indeed the truth. There are indeed many people, especially students, have affected or even seriously affect learning because of their addiction to online games.
4. Online games or entertainment careers are not necessary and cannot be banned.
5. The online game industry practitioners are not just procedural design. Related operation and supporting services are the real main force.
1 should first affirm the value of the existence and development of this industry. At the same time, you should see some problems and incomplete places in the actual situation. In this way, the phenomenon of lack of hands or even life due to traffic accidents on our road also happened almost every day, so why not stop the automobile manufacturing industry. The development of the online game industry has indeed brought some social problems. I think we should care more about how to make this industry better and more complete and healthier.
Since the landlord's mentioned, it also shows that it gives greater attention to online games, and maybe some reasons for the list.
In the last explanation, I don't get points, I also pay attention to this. I want to communicate with you here.
1. Online games cannot create social wealth. Answer: The way of circulation of the wrong virtual currency, and even QQ is also acting as an online game. Light value.
2. In 1.3 billion people), the influence is also small, and generally will not cause the people's spirit to be empty, let alone the harm of the law and order: too one -sided, you only see a little bit. People are not interested in online games. But we see a few people in the Internet cafe checked information, most of them are online games.
3. Online games can be said to be harmful and slightly profitable. How many people are for virtuality. And the academic deserted? Answer: Correctly affects too many teenagers. But it needs to be layered. Some games can develop intelligence and practice reflected, education and entertainment.
4. It has also been banned. I want to say that online games are easier to control than the ballroom, more harmful than star chasing, and playing single -machine games. Therefore, you first use the online game to operate. A: Incorrect, it is too one -sided, you may be excited for a while. R n4. If someone says why it is not banned from the entertainment career, I want to say that online games are easier to control than the ballroom, more harmful to player games, so first use online games There is another group of people's careers, because now there are game colleges, specializing in training game development talents. The value created by stand -alone games is too small ~
This proposal is very good. However, the feasibility is 0%.
The network is the product of the new era. The network is constantly developing. The network company is not able to play online games for making money to make money. The game can not be tired in a day and two days. It will set the level. Task .pk and so on allowed players to play for a long time. And collecting reasonable fees. Because it is legal. Many people are playing. Because there are still any laws that can limit online games. So there is no way.
1. What do you say online games? It can create wealth for a small number of people, just like we have an online game training studio. The boss can earn about 500,000 yuan in one year (Hanbok WOW gosks G sell money).
2. The people who are playing on the Internet now are generally more than 15 to 30 years old ~ You can not be regarded as 1.3 billion. People who know around me will play computers and play online games. Joke. Hehe. It is the same as smoking. At present, Chinese smokers have reached 350 million, "passive" smokers 540 million, of which 180 million are under 15 years old ..
Why don't the country ban the tobacco industry? ?? Excuse me ??
3. This is exactly education. Someone bought a computer at home. He didn't play. Just read a book every day. Why is this?
4. I want you I have more ...
These are all people need. You can only have this idea.
5. Online games and stand -alone games are not the same as games. Playing FF is soaked on the PS1 machine for 3 days and 3 nights. When playing the online game legend, it is also soaked in the computer 3 days and 3 nights. It ’s fun to make people play. Subjectives are still people. Method of decompression.
So your thoughts are really funny. If you manage it yourself, it will be OK. China is so big that you have not governed. 90. Thank you. Thank you.